Traits are optional charecter modifictions that affect the player character. Traits modify different aspects of gameplay, including (but not limited to): Main Statistics, Derived Statistics and Skills. Traits always have both positive and negative results.
One can choose up to two traits when designing a charecter. Choosing the Mutate! perk lets the player change one of his traits.
In Fallout Tactics, where characters of different races can be created, traits also have different racial requirements.
List of traits
Fallout
- Bloody Mess
- Bruiser
- Chem Reliant
- Chem Resistant
- Fast Metabolism
- Fast Shot
- Finesse
- Gifted
- Good Natured
- Heavy Handed
- Jinxed
- Kamikaze
- Night Person
- One Hander
- Skilled
- Small Frame
Fallout 2
The same as in Fallout, except that Night Person is replaced with Sex Appeal
Fallout Tactics
The same as in Fallout and the following added:
- Beta Software
- Targeting Computer
- Tech Wizard
- Tight Nuts
- Vat Skin
- Domesticated
- EMP Shielding
- Fear the Reaper
- Glowing One
- Ham Fisted
- Rabid
Lionheart
Optional Traits
- Ascetic
- Arrows for Words
- Fast Metabolism
- Finesse
- Gifted
- Good Natured
- Heavy Handed
- Nasty Disposition
- One Hander
- Renaissance Man
- Skilled
- Small Frame
- Studious Tinkerer
- Thick Skinned
Racial Traits
Demokin
- Acid Blood
- Bloody Talons
- Demonic Frenzy
- Diabloism
- Forked Tongue
- Infernal Quickness
- Lucky Devil
- Scaly Hide
- Shroud of Darkness
- Vampiric Fury
Feralkin
- Beast of Burden
- Chameleon
- Eagle Eye
- Elephant Hide
- Monkey Brains
- Rabid Fervor
- Regeneration
- Serpent's Tongue
- Tusks
- Wolf Hide
Sylvant
- Bond of Nature
- Dark Gift
- Earth Ancestry
- Fiery Ancestry
- Frost Ancestry
- Gossamer Skin
- Polyelemental Ancestry
- Skin of Thorns
- Storm of Arrows
- Wind Ancestry
TORN
- Brutal
- Infamous Mercenary
- Unidextrous
- Lone Wolf
- Impetous